May 2013
2 posts
Task 8 MFDM Live performance
For this performance I improvised live automation through a set of snapshots id prepared across 2 reaktor ensembles, one being a procedural sample layering instrument for the oneshots i was triggering throughout allowing for live control (and/or) randomization of a full suite of effects including granulation,distortion,reverbs,delays, reversals etc and the other a granular drone/soundscape...
Task 7 Rescore
http://youtu.be/1gP1oGQoFxg I wanted to keep true to some of the potent emotive content present in the original soundtrack as-well as some of the aesthetic tonal character but using extremely contemporary (additive) synthesis via a patch I created in Reaktor that simulates bells with fully customisable and dynamic reverb chambers and cut off filters (used to reflect stillness onscreen).
My aim...
April 2013
3 posts
Task 6 Zombies
http://www.mediafire.com/?a7cczm3mxnp42z6
For this exercise i drew on some of my experience and design flow from working on the game http://dayzmod.com/ which involved creating a gritty, realistic zombie survival experience in an openworld 3d environment where all sounds were situated and processed. I used the same arma2 engine to piece together a rough chain of events and situate all the sounds...
Task 5 Music Video Without Sound
Zip Download»> http://www.mediafire.com/?a3ijy7anfvjuebn
(from 0.00 of video to 1.30)
Here I wanted to aim for a minimalistic, stark outcome to really emphasise the spaces presented in each scene. While working on it however I did veer towards adding a comical edge to the piece (centred around the vocalistic violins I recorded for her voice) as it allowed for more creative freedom...
MfDM Task 4b
With this task I initially started out composing something quite removed from the aesthetic of the original soundtrack and visuals contextually at least - focusing almost exclusively on more obtuse visual cues of form,frame and movement (as in tasks 4a and 3). But as I got further into the piece I arrived at the conclusion that it could be far more interesting to approach the task from a more...
March 2013
2 posts
MfDM Task 4a
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As the image had such explicit compositional visual layers, i started composing based on my immediate response . I soon realized that i was creating a motion narrative for myself as an agent in the space (horizontal synchronicity across time) but at the same time making a literal interpretation of the visual composition to my use of the spectral space (vertical synchronicity across...
MfDM Task 3
For this task I wanted to create an instrument that would respond to diegetic sound (and/or visuals) in real-time that I could then improvise and compose with to the same source of modulation itself. This thereby allowing me to have full access to the information from the film that techniques such as audio to midi would lose due to the inherently limited capacity of midi as a dynamic system.
I...
February 2013
7 posts
Task 2 KFC Commercial commentary
For version 1 (working with the temp track) I decided to try and return the flavour to something a bit more African with regards to the percussion while maintaining a similar vibe to that of the temp track (using a full African drumset comprising of agogo, bembe, conga, djembe, ekwe and shekere). Due to my inexperience with African rhythmic composition I stuck with the most basic duple pulse the...
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